Design

Massive change

By Bruce Mau, Jennifer Leonard, Institute Without Boundaries

Brief description

Massive Change is a modern illustrated primer on the new inventions, technologies, and events that are affecting the human race worldwide. The book is a part of a broader research project by Bruce Mau Design intended to provoke debate and discussion about the future of design culture, broadly defined as the "familiar objects and techniques that are transforming our lives."

In essays, interviews, and provocative imagery aimed at a broad audience, Massive Change explores the changing force of design in the contemporary world, and in doing so expands the definition of design to include the built environment, transportation technologies, revolutionary materials, energy and information systems, and living organisms.

The book is divided into 11 heavily illustrated sections covering major areas of change in contemporary society — such as urbanism and architecture, the military, health and living, and wealth and politics. Each section intersperses intriguing documentary images with a general introductory essay, extended captions, and interviews with leading thinkers, including engineers, designers, philosophers, scientists, architects, artists, and writers. Concluding the book is a graphic timeline of significant inventions and world events from 10,000 B.C. to the present. (Source)

Mentioned in episode 10

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Designing Reality

By Neil Gershenfeld, Alan Gershenfeld, Joel Cutcher-Gershenfeld

Brief description

That's the promise, and peril, of the third digital revolution, where anyone will be able to make (almost) anything
Two digital revolutions--computing and communication--have radically transformed our economy and lives. A third digital revolution is here: fabrication. Today's 3D printers are only the start of a trend, accelerating exponentially, to turn data into objects: Neil Gershenfeld and his collaborators ultimately aim to create a universal replicator straight out of Star Trek. While digital fabrication promises us self-sufficient cities and the ability to make (almost) anything, it could also lead to massive inequality. The first two digital revolutions caught most of the world flat-footed, thanks to Designing Reality that won't be true this time. (Source)

Mentioned in episode 10

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Business Model Generation

By Alexander Osterwalder, Yves Pigneur

Brief description

Business Model Generation is a practical, inspiring handbook for anyone striving to improve a business model or craft a new one.

1) Change the way you think about business models
Business Model Generation will teach you powerful and practical innovation techniques used today by leading companies worldwide. You will learn how to systematically understand, design, and implement a new business model or analyze and renovate an old one.

2) Co-created by 470 strategy practitioners
Business Model Generation practices what it preaches. Co-authored by 470 Business Model Canvas practitioners from 45 countries, the book was financed and produced independently of the traditional publishing industry. It features a tightly-integrated, visual, lie-flat design that enables immediate hands-on use.

3) Designed for doers
Business Model Generation is for those ready to abandon outmoded thinking and embrace new, innovative models of value creation: executives, consultants, entrepreneurs and leaders of all organizations. (source)

Leaping the Abyss: Putting Group Genius to Work

By Chris Peterson

Brief description

Leaping The Abyss: Putting Group Genius To Work is the single most in-depth description and analysis of the patented DesignShop® facilitation methodology invented by the MG Taylor Corporation. Written by two authors who attended a DesignShop event in 1995, Leaping The Abyss provides a detailed step-by-step account of the three-day event, including interviews and anecdotes from participants from a diversity of industries such as healthcare, management consulting, government, military, automotive, food and beverage, education, and high-technology, as well as, a behind the scenes look at how DesignShop experiences are created and the personnel who facilitate them. An extensive bibliography, dozens of web links, illustrations, tips and suggested exercises with each chapter offer the reader a great source of new ideas for facilitating the creative process within their own workplace (source)